| 1 | import { Box3, Vector3 } from "three"; |
| 2 | |
| 3 | /** Fit the current assembly, with independent framing dynamics so a leaf pivot does not drag it off-screen. */ |
| 4 | export function createDeviceFraming() { |
| 5 | const center = new Vector3(); |
| 6 | const target = new Vector3(); |
| 7 | const velocity = new Vector3(); |
| 8 | const bounds = new Box3(); |
| 9 | let distance = 1; |
| 10 | let targetDistance = 1; |
| 11 | let distanceVelocity = 0; |
| 12 | let tanX = 1; |
| 13 | let tanY = 1; |
| 14 | let at = 0; |
| 15 | let initialized = false; |
| 16 | let moving = false; |
| 17 | let held = false; |
| 18 | const advance = (now: number, immediate = false) => { |
| 19 | if (held) return false; |
| 20 | const dt = Math.max(0, (now - at) / 1000); |
| 21 | at = now; |
| 22 | if (!moving) return false; |
| 23 | const omega = 14; |
| 24 | const decay = Math.exp(-omega * dt); |
| 25 | const error = center.clone().sub(target); |
| 26 | const coefficient = velocity.clone().addScaledVector(error, omega); |
| 27 | center.copy(error).addScaledVector(coefficient, dt).multiplyScalar(decay).add(target); |
| 28 | velocity.addScaledVector(coefficient, -omega * dt).multiplyScalar(decay); |
| 29 | const distanceError = distance - targetDistance; |
| 30 | const distanceCoefficient = distanceVelocity + omega * distanceError; |
| 31 | distance = targetDistance + (distanceError + distanceCoefficient * dt) * decay; |
| 32 | distanceVelocity = (distanceVelocity - omega * distanceCoefficient * dt) * decay; |
| 33 | moving = |
| 34 | center.distanceTo(target) > 0.0005 || |
| 35 | velocity.length() > 0.005 || |
| 36 | Math.abs(distance - targetDistance) > 0.0005 || |
| 37 | Math.abs(distanceVelocity) > 0.005; |
| 38 | if (immediate || !moving) { |
| 39 | center.copy(target); |
| 40 | distance = targetDistance; |
| 41 | velocity.set(0, 0, 0); |
| 42 | distanceVelocity = 0; |
| 43 | moving = false; |
| 44 | } |
| 45 | return true; |
| 46 | }; |
| 47 | return { |
| 48 | center, |
| 49 | setBounds(next: Box3, vertical: number, aspect: number, now: number, immediate = false) { |
| 50 | if (next.isEmpty()) return; |
| 51 | advance(now); |
| 52 | bounds.copy(next); |
| 53 | tanY = Math.tan(vertical); |
| 54 | tanX = tanY * aspect; |
| 55 | bounds.getCenter(target); |
| 56 | target.z = 0; |
| 57 | const size = bounds.getSize(new Vector3()); |
| 58 | targetDistance = Math.max(1, Math.max(size.x / tanX, size.y / tanY) * 0.565 + bounds.max.z); |
| 59 | moving = true; |
| 60 | advance(now, immediate || !initialized); |
| 61 | initialized = true; |
| 62 | }, |
| 63 | advance, |
| 64 | distance() { |
| 65 | // Spring lag must never clip the fitted assembly. |
| 66 | const clearance = Math.max( |
| 67 | Math.abs(bounds.min.x - center.x) / tanX, |
| 68 | Math.abs(bounds.max.x - center.x) / tanX, |
| 69 | Math.abs(bounds.min.y - center.y) / tanY, |
| 70 | Math.abs(bounds.max.y - center.y) / tanY, |
| 71 | ); |
| 72 | return Math.max(distance, clearance * 1.02 + bounds.max.z, 1); |
| 73 | }, |
| 74 | hold(active: boolean, now: number) { |
| 75 | held = active; |
| 76 | at = now; |
| 77 | }, |
| 78 | needsFrame() { |
| 79 | return moving && !held; |
| 80 | }, |
| 81 | }; |
| 82 | } |